µGFX
2.9
version 2.9
ginput.h
Go to the documentation of this file.
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.io/license.html
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*/
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/**
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* @file src/ginput/ginput.h
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*
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* @addtogroup GINPUT
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*
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* @brief Module to interface different hardware input sources such as touchscreens
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*
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* @details GINPUT provides an easy and common interface to use different input devices
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* such as touchscreens and mices.
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*
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* @pre GFX_USE_GINPUT must be set to GFXON in your gfxconf.h
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*
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* @{
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*/
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#ifndef _GINPUT_H
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#define _GINPUT_H
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#include "../../gfx.h"
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#if GFX_USE_GINPUT || defined(__DOXYGEN__)
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/* How to use...
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1. Get source handles for all the inputs you are interested in.
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- Attempting to get a handle for one instance of an input more than once will return the same handle
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2. Create a listener
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3. Assign inputs to your listener.
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- Inputs can be assigned or released from a listener at any time.
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- An input can be assigned to more than one listener.
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4. Loop on getting listener events
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5. When complete destroy the listener
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*/
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// Include various ginput types
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#include "
ginput_mouse.h
"
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#include "
ginput_keyboard.h
"
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#include "
ginput_toggle.h
"
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#include "
ginput_dial.h
"
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#endif
/* GFX_USE_GINPUT */
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#endif
/* _GINPUT_H */
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/** @} */
ginput_dial.h
ginput_keyboard.h
ginput_mouse.h
ginput_toggle.h
Users
joel
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ugfx
library_v2
src
ginput
ginput.h
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